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Games people love

Measuring engagement in video games

GameReach.io aims to measure how much the fans love a given game title - even before launch! Not just the critics. Not the people who collect games but never play them, but the fans.

It works by combining data points from several sources, all publicly available, and using special secret sauce to produce a score that reflects how engaged people are with a game. The database is updated weekly.

Engagement, as we define it, includes everything from people talking about the game, streaming it, and reviewing it - to playing it for hours on end.

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1983 games with an average GameReach score of 31.92

Game of the Week

Top 10 of All Games

1Among UsInnersloth153.86
2Dota 2Valve Software137.43
3RustFacepunch Studios132.26
4Cyberpunk 2077Warner Bros. Interactive Entertainment, CD Projekt Red Studio129.07
5SizeableSander Ambroos126.00
6PhasmophobiaKinetic Games122.48
7Stardew ValleyConcernedApe120.30
8The ForestSKS Games, Endnight Studios120.26
9Path of ExileGrinding Gear Games118.84
10ValheimRichard Svensson118.14

Explore more Top 10 lists and discover what games are popular for different audiences.

A tool for game publishers, streamers, and video game marketing

Who is GameReach.io For?

  • Indie teams, who are building communities around their titles
  • Journalists, researching influential and popular video games
  • Marketers and community folks, tracking if their efforts are working
  • Streamers, YouTubers and content creators, looking for games to feature
  • Publishers, looking for indie games and teams to invest in
  • Designers, researching similar projects similar to their own

Since GameReach.io measures actual fan engagement, rather than sales and reviews, the tool is primarily aimed at industry professionals and video game content creators. The score is updated periodically, to reflect changes in how a given title is perceived, and can be used to track a title over time.

Why is it needed?

In video games, there are many variables that play into the success of a title. It is generally agreed, that building buzz and community around a new title is what makes the difference, between putting out another obscure title, and the next Big Thing.

GameReach.io is being built to quantify people's engagement, as a tool for tracking that process, and a way to measure what is popular now, and what has a long tail appeal.

GameReach.io is a Work-in-Progress

Early days

This is the very beginning! The database is 1983 games big, and the algorithm is being tweaked behind the scenes.

Get an occasional email, when a major expansion rolls out, or new site features are added. To avoid spamming people's inboxes, only the most important news make it to email. For day-to-day updates, follow @GameReachIO on Twitter.

To manage emails and newsletter lists, we use Mailchimp.

If you want to know more, or would like a game entered into the database, get in touch.

Send an email to contact@GameReach.io or tweet to @GameReachIO.